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On 17/02/2004 at 20:37, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
--------- Hi all, I wanna get the global mid point of the object. Like I can do it in COFFEE by using Vector pos = obj->GetMg()->GetMulP(pos); Thanks in advance
On 17/02/2004 at 21:55, xxxxxxxx wrote:
I mean how can I get the world coordinates of a point of a polygonal object even if it is rotated? My code is like this... PolygonObject* ObjToPolygon = static_cast <PolygonObject*>(obj); pos = ObjToPolygon- >GetMg(); I wanna get the global coordinates of the polygon object. Anyone has any idea how to do this? Thanks in advance
On 19/02/2004 at 19:26, xxxxxxxx wrote:
obj->GetMg().off