Get Global Mid Point



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/02/2004 at 20:37, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi all,
    I wanna get the global mid point of the object. Like I can do it in COFFEE by using
    Vector pos = obj->GetMg()->GetMulP(pos);
    Thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/02/2004 at 21:55, xxxxxxxx wrote:

    I mean how can I get the world coordinates of a point of a polygonal object even if it is rotated? My code is like this...
    PolygonObject* ObjToPolygon = static_cast <PolygonObject*>(obj);
    pos = ObjToPolygon- >GetMg();
    I wanna get the global coordinates of the polygon object. Anyone has any idea how to do this?
    Thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/02/2004 at 19:26, xxxxxxxx wrote:

        
        
        obj->GetMg().off
    

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