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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/02/2004 at 03:19, xxxxxxxx wrote:
User Information: Cinema 4D Version: 6.300 Platform: Windows ; Language(s) : C++ ;
--------- I have a problem. I want to make my own Gui element which show atandard texture from the material of an object. For thiat I need the basebitmap from the material. I make it in that way, but it doesn't work. BaseBitmap *col; //Color Channel if(material->GetChannel(CHANNEL_COLOR)->GetBitmap()!=NULL) col= material->GetChannel(CHANNEL_TRANSPARENCY)->GetBitmap(); else MessageDialog("no standart texture in the material"); to show col is no problem, but the channel is always == NULL. What do I make wrong? To test the Plugin I had a material and I Load a texture in the color channel. Why it doesn't work? Have someone an idea?
On 16/02/2004 at 05:25, xxxxxxxx wrote:
hm I found here in the forum old Text where is a example for GetBitmap. And it works with the Picture Manager, but how can I get it in my "col" BaseBitmap? Because my col BaseBitmap is painted on my GUI. Who I can copy it there? I know that there is this in the SDK: BaseBitmap *GetClone(void); in the BaseBitmap class. But I can't manage it to put the btimap to col. Have someone an idea?
On 16/02/2004 at 05:34, xxxxxxxx wrote:
OK. I did it. I don't know wha it wasn't work. But it works. If someone wants to know how, I can post code here.