C4D-ClassLib with container

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/02/2004 at 01:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------I designed a class lib derived from C4DLibrary. Within that library I define a class, and in addition a container! Its kind of a general container I want to include into the containers of other plugins. Its nice and it works, only one problem occurs: cinema expects the str/res files to be in the cinema folders Resource\res\description and Resource\strings_xx\description. It works fine if I copy my files to that directories, but it would be nice to have them in the according path of my lib-plugin....just to keep all files together ;) Any chance to realize that, or do I have to live with this "drawback" ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/02/2004 at 18:16, xxxxxxxx wrote:

You can use resource.Init(fn) for this I think. (See GeResource::Init() and c4d_resource::resource.)