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On 02/02/2004 at 15:02, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;
I am trying to import obj files from maya (running on linux hence can't use the direct plugin). Unfortunately bodypaint ignores the texture information contained in the mtl file during obj import but it reads the objects just fine.
How can I bind texture files at run time to materials using COFFEE?
I thought that I can create a map file as follows
objname1 : texturefile1.tif
objname2 : texturefile2.tif
Then using COFFEE somehow read this simple map file and and bind the texture file to the appropriate object/material.
Is this possible? Can someone provide an example? I am new to MAXON prodcuts.