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On 02/02/2004 at 01:13, xxxxxxxx wrote:
Cinema 4D Version: 8.207
Platform: Windows ;
Language(s) : C++ ;
At the moment I try to program my own kind of material derived from materialdata ( yes I thought about cinema materials, and I definitely need to do my own ones ). As a very first step I try to do a simple texture mapping...at least I hope that this will be simple I do my first steps to do so within CalcSurface. Take the volumedata->p point and calculate a specific color for it...nice so far. But at that point some questions occure.
On 03/02/2004 at 01:54, xxxxxxxx wrote: