ObjectData: AddToExecution/Execute



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/01/2004 at 05:33, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.207 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I'm taking a closer look to the ObjectData class with focus to derive my own specific object types....
    What can I do with the AddToExecution / Execute functions? What are they useful for?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/01/2004 at 03:34, xxxxxxxx wrote:

    They are useful if you want to execute a piece of code at a certain point in the redraw chain. It's the same as if you had an implicit expression tag on the object.


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