ObjectData: AddToExecution/Execute

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/01/2004 at 05:33, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I'm taking a closer look to the ObjectData class with focus to derive my own specific object types....
What can I do with the AddToExecution / Execute functions? What are they useful for?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 27/01/2004 at 03:34, xxxxxxxx wrote:

They are useful if you want to execute a piece of code at a certain point in the redraw chain. It's the same as if you had an implicit expression tag on the object.