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On 02/01/2004 at 19:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 6.303
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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I am attempting to port some shader from the RenderMan companion over to COFFEE.
I need to be able to retrieve the ambient lighting color and the diffuse lighting component of the point being shaded i.e. something like diffuse(N), where N is the normal of the point currently being shaded.
Any ideas?
Cheers