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On 02/01/2004 at 17:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C.O.F.F.E.E ;
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Hello All,
I hope that you all had a safe and happy New Years..
On to my question...
I am using NAMM's bone spline COFFEE tag, and was wondering if there were a way to just have the spline set the bone chains position by just outputting the heading and pitch info and to leave the banking open so that I may manipulate it with an up vector node I found..
Currently I have a an identical system that it's parts are getting their orientation (H and P and using this up vector node to control the banking. It is a bit slow and I am trying to optimize it so that I only need to use one bone chain system..
currently the coffe code does a
[rot=VectorToHPB(pos1-pos);
op1->SetRotation(rot);
op1=op1->GetDown();]
and I was wondering of I could deconstruct the
SetRotation(rot) so that I may acces it's members..
Little help?
-Danny