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On 02/01/2004 at 17:22, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Language(s) : C.O.F.F.E.E ;
I hope that you all had a safe and happy New Years..
On to my question...
I am using NAMM's bone spline COFFEE tag, and was wondering if there were a way to just have the spline set the bone chains position by just outputting the heading and pitch info and to leave the banking open so that I may manipulate it with an up vector node I found..
Currently I have a an identical system that it's parts are getting their orientation (H and P and using this up vector node to control the banking. It is a bit slow and I am trying to optimize it so that I only need to use one bone chain system..
currently the coffe code does a
and I was wondering of I could deconstruct the
SetRotation(rot) so that I may acces it's members..
On 03/01/2004 at 04:58, xxxxxxxx wrote:
you can easily use SetRotation(vector(rot.x,rot.y,rot.z)) and replace (or do whatever you like :), one of the vector components
On 04/01/2004 at 16:39, xxxxxxxx wrote:
Is there any way of leaving one of thevectors blank so that I can access that variable with a separate operation? I have an up vector node that interpolates between 2 up vector targets. I want to use it in tandem with the coffe script from NAAM..
Thanks fotr the reply
On 04/01/2004 at 18:13, xxxxxxxx wrote:
what do you exactly mean? you can replace each variable whenever you want.
var new_comp = YourOperation(upvector);
and then insert your vector (or components of it) wherever you want.
Or do you mean something else? Show some code. It´s hard to guess what you want to do.
On 05/01/2004 at 03:01, xxxxxxxx wrote:
I think what you're looking for is:
var oldrot = op->GetRotation();
op->SetRotation(vector(rot.x, rot.y, oldrot.z));
On 05/01/2004 at 04:33, xxxxxxxx wrote:
hö? I thought that´s already what I have answered in my first reply. Sometimes I don´t get smarter out of it no matter how many answers I give