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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/01/2004 at 17:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

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Hello All,
I hope that you all had a safe and happy New Years..

On to my question...

I am using NAMM's bone spline COFFEE tag, and was wondering if there were a way to just have the spline set the bone chains position by just outputting the heading and pitch info and to leave the banking open so that I may manipulate it with an up vector node I found..

Currently I have a an identical system that it's parts are getting their orientation (H and P and using this up vector node to control the banking. It is a bit slow and I am trying to optimize it so that I only need to use one bone chain system..
currently the coffe code does a

[rot=VectorToHPB(pos1-pos);
          op1->SetRotation(rot);
          op1=op1->GetDown();]

and I was wondering of I could deconstruct the

SetRotation(rot) so that I may acces it's members..

Little help?

-Danny

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/01/2004 at 04:58, xxxxxxxx wrote:

you can easily use SetRotation(vector(rot.x,rot.y,rot.z)) and replace (or do whatever you like :), one of the vector components
hth

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/01/2004 at 16:39, xxxxxxxx wrote:

Is there any way of leaving one of thevectors blank so that I can access that variable with a separate operation? I have an up vector node that interpolates between 2 up vector targets. I want to use it in tandem with the coffe script from NAAM..

Thanks fotr the reply
-Danny

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 04/01/2004 at 18:13, xxxxxxxx wrote:

what do you exactly mean? you can replace each variable whenever you want.
var new_comp = YourOperation(upvector);
and then insert your vector (or components of it) wherever you want.
Or do you mean something else? Show some code. It´s hard to guess what you want to do.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/01/2004 at 03:01, xxxxxxxx wrote:

I think what you're looking for is:

    
    
    var oldrot = op->GetRotation();  
    op->SetRotation(vector(rot.x, rot.y, oldrot.z));

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/01/2004 at 04:33, xxxxxxxx wrote:

hö? I thought that´s already what I have answered in my first reply. Sometimes I don´t get smarter out of it no matter how many answers I give :)