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On 20/12/2003 at 14:45, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.206
Platform:
Language(s) : C++ ;
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Hi,
What is envolved with creating additional polygons to a polygon object?
For example, lets say I wanted to knife a face of a cube(without sendmodelingcommand). What would I need to do?
I assume it would be something like:
- Resize object with ResizeObject method
- Get the Object Vertices and Polygons
- Move the new vertices into the correct locations
- Change polygons vertex indices
- Create new polygon to fill any gaps
Thats I would think I would need to do, but that seems like alot of hard work