Changing polygon Geometry?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 20/12/2003 at 14:45, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.206 
    Platform:      
    Language(s) :     C++  ;

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    Hi,
    What is envolved with creating additional polygons to a polygon object?
    For example, lets say I wanted to knife a face of a cube(without sendmodelingcommand). What would I need to do?
    I assume it would be something like:

    • Resize object with ResizeObject method
    • Get the Object Vertices and Polygons
    • Move the new vertices into the correct locations
    • Change polygons vertex indices
    • Create new polygon to fill any gaps

    Thats I would think I would need to do, but that seems like alot of hard work



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/12/2003 at 00:15, xxxxxxxx wrote:

    Sounds about right. Some hard work, but on the other hand you only have to write it once, then the computer will do i for you... ;-)


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