Changing polygon Geometry?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 20/12/2003 at 14:45, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.206 
Platform:      
Language(s) :     C++  ;

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Hi,
What is envolved with creating additional polygons to a polygon object?
For example, lets say I wanted to knife a face of a cube(without sendmodelingcommand). What would I need to do?
I assume it would be something like:

  • Resize object with ResizeObject method
  • Get the Object Vertices and Polygons
  • Move the new vertices into the correct locations
  • Change polygons vertex indices
  • Create new polygon to fill any gaps

Thats I would think I would need to do, but that seems like alot of hard work

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/12/2003 at 00:15, xxxxxxxx wrote:

Sounds about right. Some hard work, but on the other hand you only have to write it once, then the computer will do i for you... 😉