THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/12/2003 at 09:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;
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This may seem like more of a user end question but it does apply here for us. Does TP Deflector node not support deforming surfaces? I know it would require retaining the previous vertices for delta eval but this is important. If deformed surfaces are not supported please inform us so we may implement it.
Regards,
Thomas Cray
www.cidertank.com