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On 07/12/2003 at 09:54, xxxxxxxx wrote:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;
This may seem like more of a user end question but it does apply here for us. Does TP Deflector node not support deforming surfaces? I know it would require retaining the previous vertices for delta eval but this is important. If deformed surfaces are not supported please inform us so we may implement it.