Xpresso exercise 3

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 29/11/2003 at 14:38, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.2 
Platform:      
Language(s) :   C.O.F.F.E.E  ;   XPRESSO  ;

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(I posted this on CGChannel but got no reply, I think it´s best to post it here)

Hi guys! To learn Xpresso I´ve decided to give myself exercises to solve. I could´nt solve my third, can someone help?

Nhytros Xpresso exercise 3
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1. Create a cube
2. Create a bone ("Bone1")
3. Create a second bone("Bone")

In the Xpresso editor, connect bone1´s Rotation output to the cubes Scale input, connect bone2´s rotation putput to the cubes Postion .x input
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Why does bone2 have no influence on the cubes X position? Bone1´s rotation works fine on the cube? I´ve tried also separating the bones from the same hierachy, does´nt work unfortunately.

Thanks

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/12/2003 at 05:48, xxxxxxxx wrote:

Stupid question: Do you know that the rotation values are in radians, which means that they might be pretty small (about -3 to 3 units). Perhaps the movement just is to small to notice?