wrong values



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/11/2003 at 14:12, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.3 
    Platform:    Mac  ;  
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    hello,

    i've got a problem with the following script:

    for (i=0; i<myTextLength; i++)
    {
        myRotation=fGetAngle(i);
        println("myRotation: ", int(myRotation));
        myCtrl->SetRotation(vector(0,int(myRotation),0));
        doc->Message(MSG_UPDATE);
        myCtrl=myCtrl->GetNext();    
       
    }

    the values coming from myRotation are what they should be. but the values arriving at the object are completely different (for example: myRotation=50 ---> y-rotation of myCtrl (null-object)= 2864.789 °   ??????). what's up?? the objects are not scaled nor manipulated in any other way.

    HELP!

    alex



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/11/2003 at 07:35, xxxxxxxx wrote:

    Rotations are specified in radians, not in degrees. Use the Radians() function to convert degrees to radians.


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