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On 29/11/2003 at 14:12, xxxxxxxx wrote:
User Information: Cinema 4D Version: 7.3 Platform: Mac ; Language(s) : C.O.F.F.E.E ;
--------- hello,
i've got a problem with the following script:
for (i=0; i<myTextLength; i++) { myRotation=fGetAngle(i); println("myRotation: ", int(myRotation)); myCtrl->SetRotation(vector(0,int(myRotation),0)); doc->Message(MSG_UPDATE); myCtrl=myCtrl->GetNext(); }
the values coming from myRotation are what they should be. but the values arriving at the object are completely different (for example: myRotation=50 ---> y-rotation of myCtrl (null-object)= 2864.789 ° ??????). what's up?? the objects are not scaled nor manipulated in any other way.
HELP!
alex
On 30/11/2003 at 07:35, xxxxxxxx wrote:
Rotations are specified in radians, not in degrees. Use the Radians() function to convert degrees to radians.