GetPoints for animation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/11/2003 at 16:18, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.206 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

---------
Hi
When using BaseObject->GetPoints(), ive always assumed the frame was on the correct frame.
But ive come to a problem where I need to get the points of frame 10 through 15 or whatever.
How do I do this? GetPoints just returns the points of the current frame

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2003 at 07:33, xxxxxxxx wrote:

This isn't possible in C.O.F.F.E.E., unless you store the points five frames back yourself. During rendering this will always work, though you can get sync problems in the editor.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/12/2003 at 05:47, xxxxxxxx wrote:

Thats a shame.
Is there a way I can change to a specific frame using COFFEE then?
Then I could use GetPoints for the data.
I'm writing an export plugin, that exports meshes to a file format. The file format will support animation and I wrote it in COFFEE because it would of been cross platform as standard.
So I could make it so my plugin goes through the frames and keeps track of all the vertices