GetPoints for animation



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/11/2003 at 16:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.206 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi
    When using BaseObject->GetPoints(), ive always assumed the frame was on the correct frame.
    But ive come to a problem where I need to get the points of frame 10 through 15 or whatever.
    How do I do this? GetPoints just returns the points of the current frame



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/11/2003 at 07:33, xxxxxxxx wrote:

    This isn't possible in C.O.F.F.E.E., unless you store the points five frames back yourself. During rendering this will always work, though you can get sync problems in the editor.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/12/2003 at 05:47, xxxxxxxx wrote:

    Thats a shame.
    Is there a way I can change to a specific frame using COFFEE then?
    Then I could use GetPoints for the data.
    I'm writing an export plugin, that exports meshes to a file format. The file format will support animation and I wrote it in COFFEE because it would of been cross platform as standard.
    So I could make it so my plugin goes through the frames and keeps track of all the vertices


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