Want to build quick mode tools



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/11/2003 at 08:26, xxxxxxxx wrote:

    Hi. I've never made a plugin, but I would like to make simple commands to put me in different modeling modes, as follows:

    Model move
    model scale
    model rotate
    object scale (object move and object rotate are meaningless)
    point move
    point scale
    point rotate
    point select
    point lasso
    edge move
    edge scale
    edge rotate
    edge select
    edge lasso
    poly move
    poly scale
    poly rotate
    poly select
    poly lasso
    point magnet
    poly magnet
    axis move
    axis rotate

    If possible, I would also like to store the last modes called, and be able to toggle between the current and last used. How hard would this be to do using coffee?

    Thanks alot for any help.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/11/2003 at 10:45, xxxxxxxx wrote:

    impossible in coffee



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/11/2003 at 10:53, xxxxxxxx wrote:

    Thanks. That is so pathetic. This would be elementary stuff with mel scripts.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 26/11/2003 at 12:07, xxxxxxxx wrote:

    Wait a minute, you must be teasing me. ;) How hard can it be to make a command to activate model tool, activate move tool, and make it an action called Model Move? This must be easily doable.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/11/2003 at 01:28, xxxxxxxx wrote:

    1. This is not Maya but Cinema 4D. If you want full control, switch to C++ and use the C++ SDK instead of praising Mel Scripts ;o)
    2. I am not teasing you. COFFEE is a bit out-of-date (there had to be done a lot of other stuff for Cinema 4D). With C++ this is no problem at all. You can use doc->SetAction(ID) and/or doc->SetMode(ID).
    3. Have fun! :)


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