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On 25/11/2003 at 11:16, xxxxxxxx wrote:
Cinema 4D Version: 8.207
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
It seems that bNew is limited to 100 elements per allocation. Is this correct?
On 25/11/2003 at 12:06, xxxxxxxx wrote:
That seems very strange. It absolutely shouldn't, since it's just a simple macro around the standard C++ allocation. (Or rather, the special operator new which just maps to GeAlloc().)
Can you reproduce this error consistently for all datatypes?
On 25/11/2003 at 14:29, xxxxxxxx wrote:
My fault, bogus question. Apologies all around.