THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/11/2003 at 08:08, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.207
Platform: Mac OSX ;
Language(s) : C++ ;
---------
The documentation states that AnimateDoument( BaseThread*, Bool, Bool ) can be passed a NULL for the thread. In every scenario I have tried passing NULL causes C4D to crash. If NULL cannot be passed where should I attain a thread when executing an AnimateDocument in the Message function of a plugin object?
Regards,
Thomas Cray
www.cidertank.com