Sound question

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/11/2003 at 07:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:      
Language(s) :   C.O.F.F.E.E  ;

---------
Is it possible to get a sound that is put in an animation, or it's frequency?

If so, how would I go about doing this?
Thank you

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 08:13, xxxxxxxx wrote:

Take a look at the class "BaseSound".
Also you can use XPresso to control animation.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2005 at 06:33, xxxxxxxx wrote:

i´m trying to use xpresso to control animation trought soud intensity but i don´t find a way to connect the soundlevel output wit a user data input 😞

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 27/10/2005 at 15:14, xxxxxxxx wrote:

hi antz,
are you still hunting that rabbit 😄
like beaker said the sound class is the right one. all you need is to load the sound file and divide samplecount/soundlength and keep the frame rate in mind. then you can loop through the samples per frame..
i would sudjest to do that within xpresso (coffee node). the better place seems to be the c++ sdk though.