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On 18/11/2003 at 11:34, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I'm trying to make a volumeshader that renders a cube as a disk that always face the camera. But i have some problems with transparency when i render a lot of cube that intersect. Some area that normally should be transparent, appear black.
The problem does not occur when a single cube is rendered.
Do you have an idea on that issue ?
On 18/11/2003 at 14:15, xxxxxxxx wrote:
Why are you trying to make a cube look like a disk?
Why not just create disk object instead? You can use a target expression to keep it pointed at the camera.
Or you could even use a sphere instead.