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On 18/11/2003 at 11:34, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Hello !
I'm trying to make a volumeshader that renders a cube as a disk that always face the camera. But i have some problems with transparency when i render a lot of cube that intersect. Some area that normally should be transparent, appear black.
The problem does not occur when a single cube is rendered.
Do you have an idea on that issue ?
Thanx !