MaterialData and Transparency ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/11/2003 at 11:34, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hello !

    I'm trying to make a volumeshader that renders a cube as a disk that always face the camera. But i have some problems with transparency when i render a lot of cube that intersect. Some area that normally should be transparent, appear black.
    The problem does not occur when a single cube is rendered.
    Do you have an idea on that issue ?

    Thanx !



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/11/2003 at 14:15, xxxxxxxx wrote:

    Why are you trying to make a cube look like a disk?

    Why not just create disk object instead? You can use a target expression to keep it pointed at the camera.

    Or you could even use a sphere instead.


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