MouseDrag

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/11/2003 at 14:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Although I haven´t set the MOUSEDRAG_NOMOVE flag in my toolplugin, my loop still isn´t executed when I have no mouse movement but only the LMB hold down.
Is this a bug or am I doing something wrong?
Thanks in advance

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/11/2003 at 15:07, xxxxxxxx wrote:

Ok, got it. If it IS set it will NOT return if there is no mousemovement. Either the documentation is wrong or the flag really does not do what it says.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 08:29, xxxxxxxx wrote:

Definitely works as documented.
Take a look at the LiquidTool example and remove the line "if (dx==0.0 && dy==0.0) continue;"
You'll see that the metaballs are created even when you don't move the mouse.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 08:31, xxxxxxxx wrote:

The documentation says:

MOUSEDRAG_NOMOVE_<_h4_>_

Return if no mouse movement was done.
This indicates that when this flag is set, Cinema will "Return if no mouse movement was done". So this is definetly wrong documented!!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 09:19, xxxxxxxx wrote:

I agree this can be misunderstood. It should be:
"Always return, even if no mouse movement was done".