MouseDrag



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/11/2003 at 14:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.207 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Although I haven´t set the MOUSEDRAG_NOMOVE flag in my toolplugin, my loop still isn´t executed when I have no mouse movement but only the LMB hold down.
    Is this a bug or am I doing something wrong?
    Thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 18/11/2003 at 15:07, xxxxxxxx wrote:

    Ok, got it. If it IS set it will NOT return if there is no mousemovement. Either the documentation is wrong or the flag really does not do what it says.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/11/2003 at 08:29, xxxxxxxx wrote:

    Definitely works as documented.
    Take a look at the LiquidTool example and remove the line "if (dx==0.0 && dy==0.0) continue;"
    You'll see that the metaballs are created even when you don't move the mouse.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/11/2003 at 08:31, xxxxxxxx wrote:

    The documentation says:

    MOUSEDRAG_NOMOVE_<_h4_>_

    Return if no mouse movement was done.
    This indicates that when this flag is set, Cinema will "Return if no mouse movement was done". So this is definetly wrong documented!!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 21/11/2003 at 09:19, xxxxxxxx wrote:

    I agree this can be misunderstood. It should be:
    "Always return, even if no mouse movement was done".


Log in to reply