bumpnormal

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2003 at 06:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   7.0 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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Hi!
When using the function Illuminance2 in a shader, what does the parameter bumpn mean? What should i pass in this parameter if I do not want to use bump-mapping? I´ve tried some different stuff but I get strange results.

Thanks
/Filip

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/11/2003 at 15:48, xxxxxxxx wrote:

Just pass the unbumped normal there as well, or perhaps even NULL (haven't tried).