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On 11/11/2003 at 06:14, xxxxxxxx wrote:
Cinema 4D Version: 7.0
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;
When using the function Illuminance2 in a shader, what does the parameter bumpn mean? What should i pass in this parameter if I do not want to use bump-mapping? I´ve tried some different stuff but I get strange results.
On 11/11/2003 at 15:48, xxxxxxxx wrote:
Just pass the unbumped normal there as well, or perhaps even NULL (haven't tried).