bumpnormal



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/11/2003 at 06:14, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.0 
    Platform:    Mac  ;  
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi!
    When using the function Illuminance2 in a shader, what does the parameter bumpn mean? What should i pass in this parameter if I do not want to use bump-mapping? I´ve tried some different stuff but I get strange results.

    Thanks
    /Filip



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/11/2003 at 15:48, xxxxxxxx wrote:

    Just pass the unbumped normal there as well, or perhaps even NULL (haven't tried).


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