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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/11/2003 at 16:29, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.206 Platform: Windows ; Language(s) : C++ ;
--------- Hi, How can i detect when a key has been pressed (or released) (like ctrl, shift, command) when using a tooldata plugin? There's a function MouseInput that does one for the mouse, but there is nother I can see to handle keyboard keys Thanks
On 11/11/2003 at 15:58, xxxxxxxx wrote:
No, there are no such hooks. (I guess too many things compete for those keystrokes already. But I'll send this along as a suggestion.)
On 11/11/2003 at 16:36, xxxxxxxx wrote:
I think what Geespot actually wanted was GetInputState() or GetInputEvent(). Search the forum for detailed information, I remember we once talked about this in a thread when I needed to know if it´s possible to detect a keyboard pressing outside the MouseInput loop (or similar, not sure anymore but it is here in the plugincafe forum)