THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2003 at 02:45, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
I started programming with COFFEE just a few days ago and I've found it is very easy to use, so now I'm trying to write my own shaders.
I want to write a channel shader similar to the "bhodiNUT Brightness Contrast": my shader would transform the pixels generated by another channel shader. And my question is: Is there a way of creating any of the standard shaders with the "new" command in COFFEE? Something like:
var brick = new(BrickShader,whatever...);
So in my "ChannelPlugin::Output" function I can call the Output function of the standard shader I created with new.
I also want to know how can you get a list of the installed shaders to create a popup button similar to the one in the "Brightness Contrast Shader", where you select the target texture.
And finally, looking through the forum I've found that there are some undocumented classes in COFFEE R8 (such as CubeObject). Do you know where can I find a complete list of the objects you can create in Cinema 4D?