skin weights import

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/09/2003 at 05:20, xxxxxxxx wrote:

Hi,
I've played a little with the LWS/LWO import in C4D. It works fine (with only 1 layer) except for the weights of the vertices. When I check with the well named "Claude Bonet" tool, the mesh is left blank in the viewport, so the default bone influence (1/r^2) is used ...
So here is my question : is it a bug of the LWO importer or something impossible to do with the SDK ?
Thanks in advance,
-sebastien

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 07:56, xxxxxxxx wrote:

Post this as suggestion to MAXON.
Of course you can always write your own LWO importer supporting that feature!

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 21/11/2003 at 08:19, xxxxxxxx wrote:

It was simpler to write an importer for our custom format (supporting multilayer and weights & bones) 🙂