Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/09/2003 at 05:20, xxxxxxxx wrote:
Hi, I've played a little with the LWS/LWO import in C4D. It works fine (with only 1 layer) except for the weights of the vertices. When I check with the well named "Claude Bonet" tool, the mesh is left blank in the viewport, so the default bone influence (1/r^2) is used ... So here is my question : is it a bug of the LWO importer or something impossible to do with the SDK ? Thanks in advance, -sebastien
On 21/11/2003 at 07:56, xxxxxxxx wrote:
Post this as suggestion to MAXON. Of course you can always write your own LWO importer supporting that feature!
On 21/11/2003 at 08:19, xxxxxxxx wrote:
It was simpler to write an importer for our custom format (supporting multilayer and weights & bones)