COFFEE object creation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2003 at 10:35, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.207 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Isn´t it possible to create objects with COFFEE via the SDK COFFEE Engine?
I understand that doing so in XPresso nodes isn´t good but isn´t there a way to "allow" it for usage in plugins?
Thanks
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2003 at 13:04, xxxxxxxx wrote:

Doesn't it work? What functions do you use? Perhaps they have been blocked...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 22/09/2003 at 15:14, xxxxxxxx wrote:

Hi Samir and all !
It's possible to create object with a Coffee node in Xpresso like that:
**main()
{
 var obj;
 var doc=GetActiveDocument(); **
**  if (Input1==10)
  {
   obj=new(CubeObject);
   obj->SetName("My_object");
   doc->InsertObject(obj,NULL,NULL);
   doc->Message(MSG_UPDATE);
  }
}

**"Input1" is an entry of the Coffee node (frame number for example...) and it commands the Cube creation in the scene.
But a lot of changes appears with C4D 8, about some objects ID names (PrimitiveObject becomes CubeObject, CylinderObject...)

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 23/09/2003 at 00:22, xxxxxxxx wrote:

Hi both of you,
thanks it does work now. I had a conditional statement that was always FALSE so the engine didn´t even get to the execution part *ashamed*
Thank you anyway 🐵