BaseLinks evaluation...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/09/2003 at 05:56, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
DescriptionCheckDragAndDrop *dcu = static_cast<DescriptionCheckDragAndDrop*>(data);
switch (dcu->id[0].id)
{
case DPT_BASE_FOUND:
vdata->SetLink(DPT_BASE_FOUND,(BaseObject* )dcu->element);
break;
return TRUE;
}
That´s how I am checking for a linkfield drag & drop. This works but when the user once got over the field the dragged object is definetly set.
So there must be a way to only accept the dragged element if the user actually drops it into the field. (as it is in Cinema 4D) 
And the big question: How is this done? 🙂
Thanks in advance
Best
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/09/2003 at 09:25, xxxxxxxx wrote:

my fault, all working 🙂