BaseLinks evaluation...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2003 at 05:56, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    DescriptionCheckDragAndDrop *dcu = static_cast<DescriptionCheckDragAndDrop*>(data);
    switch (dcu->id[0].id)
    {
    case DPT_BASE_FOUND:
    vdata->SetLink(DPT_BASE_FOUND,(BaseObject* )dcu->element);
    break;
    return TRUE;
    }
    That´s how I am checking for a linkfield drag & drop. This works but when the user once got over the field the dragged object is definetly set.
    So there must be a way to only accept the dragged element if the user actually drops it into the field. (as it is in Cinema 4D) 
    And the big question: How is this done? :)
    Thanks in advance
    Best
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 19/09/2003 at 09:25, xxxxxxxx wrote:

    my fault, all working :)


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