Hi,
sorry, the display of this tab is hardcoded an only available for a couple of builtin objects.
What you can do is have a Matrix object in object mode that point to your generator, the rs tag being applied to the matrix object.
You can also create that setup inside your generator. Below, i am using a cube but that could be your PointObject instead.
Keep in mind that python is slow, using it for point cloud or anything related to particles might be super slow.
from typing import Optional
import c4d
doc: c4d.documents.BaseDocument # The document evaluating this python generator
op: c4d.BaseObject # The python generator
hh: Optional["PyCapsule"] # A HierarchyHelp object, only defined when main is executed
def main() -> c4d.BaseObject:
.
cube = c4d.BaseObject(c4d.Ocube)
parent = c4d.BaseObject(c4d.Onull)
cube.InsertUnder(parent)
matrix = c4d.BaseObject(c4d.Omgmatrix)
matrix.InsertUnder(parent)
matrix[c4d.ID_MG_MOTIONGENERATOR_MODE] = c4d.ID_MG_MOTIONGENERATOR_MODE_OBJECT
matrix[c4d.MG_OBJECT_LINK] = cube
matrix[c4d.MG_POLY_MODE_] = c4d.MG_POLY_MODE_VERTEX
rsTag = matrix.MakeTag(1036222)
rsTag[c4d.REDSHIFT_OBJECT_PARTICLE_MODE] = 2
return parent
Cheers,
Manuel