hello there!
I want to get the status of video post, open or close, but I don't know the way, can you help me? Thank you!
hello there!
I want to get the status of video post, open or close, but I don't know the way, can you help me? Thank you!
Hello @render_exe,
Thank you for reaching out to us. The user you have been replying to was a spam-bot. I have removed the posting of the bot as well as your answer to it.
The activation state of a video post node is expressed by the bit c4d.BIT_VPDISABLED. Find below an example for reading and writing the state of all video post nodes in the active render data.
Cheers,
Ferdinand
Result for running the script three times in a row on render settings which contain the 'Magic Bullet Looks' and 'Denoiser' video post effects.
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = False
New state for video post 'Denoiser' = False
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = True
New state for video post 'Denoiser' = True
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = False
New state for video post 'Denoiser' = False
Code:
"""Demonstrates how to toggle the activation state of a video post node in a render data instance.
Must be run as a Script Manger script.
"""
import c4d
doc: c4d.documents.BaseDocument # The active document
def main() -> None:
"""Toggles the activation state of all video post nodes in the active render data.
"""
print ("-"*100)
# Get the active render data and iterate over its video post nodes.
renderData: c4d.documents.RenderData = doc.GetActiveRenderData()
videoPost: c4d.documents.BaseVideoPost = renderData.GetFirstVideoPost()
while videoPost:
# If a video post is enabled or not is expressed as the bit #BIT_VPDISABLED. Remove the bit
# when it is set, add it when it is not.
state: bool = videoPost.GetBit(c4d.BIT_VPDISABLED)
videoPost.DelBit(c4d.BIT_VPDISABLED) if state else videoPost.SetBit(c4d.BIT_VPDISABLED)
print (f"New state for video post '{videoPost.GetName()}' = {not state}")
videoPost = videoPost.GetNext()
if __name__ == '__main__':
main()
MAXON SDK Specialist
developers.maxon.net
Hello @render_exe,
Thank you for reaching out to us. The user you have been replying to was a spam-bot. I have removed the posting of the bot as well as your answer to it.
The activation state of a video post node is expressed by the bit c4d.BIT_VPDISABLED. Find below an example for reading and writing the state of all video post nodes in the active render data.
Cheers,
Ferdinand
Result for running the script three times in a row on render settings which contain the 'Magic Bullet Looks' and 'Denoiser' video post effects.
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = False
New state for video post 'Denoiser' = False
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = True
New state for video post 'Denoiser' = True
----------------------------------------------------------------------------------------------------
New state for video post 'Magic Bullet Looks' = False
New state for video post 'Denoiser' = False
Code:
"""Demonstrates how to toggle the activation state of a video post node in a render data instance.
Must be run as a Script Manger script.
"""
import c4d
doc: c4d.documents.BaseDocument # The active document
def main() -> None:
"""Toggles the activation state of all video post nodes in the active render data.
"""
print ("-"*100)
# Get the active render data and iterate over its video post nodes.
renderData: c4d.documents.RenderData = doc.GetActiveRenderData()
videoPost: c4d.documents.BaseVideoPost = renderData.GetFirstVideoPost()
while videoPost:
# If a video post is enabled or not is expressed as the bit #BIT_VPDISABLED. Remove the bit
# when it is set, add it when it is not.
state: bool = videoPost.GetBit(c4d.BIT_VPDISABLED)
videoPost.DelBit(c4d.BIT_VPDISABLED) if state else videoPost.SetBit(c4d.BIT_VPDISABLED)
print (f"New state for video post '{videoPost.GetName()}' = {not state}")
videoPost = videoPost.GetNext()
if __name__ == '__main__':
main()
MAXON SDK Specialist
developers.maxon.net