I think I found a bug with the SplineMask and Sketch and Toon material.
When I apply the material to it, turning its render visibility off doesn't do anything.
- create a spline mask with e.g. a rectangle and a circle as children
- apply a sketch and toon shader to it
- try turning off the visibility in renderer
With regular splines, MoSplines etc. it works as expected.
Am I missing something?
If so, help would be appreciated, if not I hope it gets fixed soon.