Solved SplineMask Render Visibility Not Working


I think I found a bug with the SplineMask and Sketch and Toon material.
When I apply the material to it, turning its render visibility off doesn't do anything.

To replicate:

  • create a spline mask with e.g. a rectangle and a circle as children
  • apply a sketch and toon shader to it
  • try turning off the visibility in renderer

With regular splines, MoSplines etc. it works as expected.

Am I missing something?
If so, help would be appreciated, if not I hope it gets fixed soon.


Hi @InterfaceGuy, this forum is only about Cinema 4D Scripting and plugins, please reach the user support via the maxon website.