UNSOLVED Need help getting an old script to work in C4D

Hey all, I found this post from 11+ years ago by a user named
"bandini" that has a bit of code to bake animations. I am trying to update the code so that it works with the current version of C4D. Any help would be appreciated! Thanks!

https://forums.cgsociety.org/t/holy-grail-bake-mograph-objects-to-keyframes/1296975/10

This is what I've converted so far but I am receiving an error on line 11 that says:
in <module>
while current_frame <= user_end_time:
NameError: name 'StopAllThreads' is not defined

Here is the "updated" script that is giving me the error

user_start_time = 0
user_end_time = 90

fps = doc.GetFps()
bake_start_time = doc.GetTime()  # needed to initialize a BaseTime object

doc.SetTime(bake_start_time)  # set the time slider to the user's start time
current_frame = doc.GetTime().GetFrame(fps)

while current_frame <= user_end_time:
    StopAllThreads()
    CallCommand(12410)  # record
    user_start_time += 1
    doc.SetFrame(user_start_time)  # Set the current frame of the time slider
    redraw = DrawViews(DA_STATICBREAK)
    EventAdd(EVENT_ANIMATE)
    if redraw:
        current_frame = doc.GetTime().GetFrame(fps)

Maybe add c4d? Like c4d.StopAllThreads() ?

When I try that, I get an error that says "NameError: name 'c4d' is not defined"

because your have to add
import c4d
at the start of every c4d script.

Thank you, by adding the "import c4d" at the beginning of the script and "c4d." in front of the lines below, that solved the issues with the
StopAllThreads()
CallCommand(12410) # record

However, now line 16 says:
line 16, in <module>
c4d.SetFrame(user_start_time) # Set the current frame of the time slider
AttributeError: module 'c4d' has no attribute 'SetFrame'

Here are the scripts (original and modified), as well as the c4d file if that is helpful

https://www.dropbox.com/sh/vwnkj9x08b9dg0k/AACWhSoQV4rYo3ECMkNIZ2Kda?dl=0

Hi @bstone

Thanks for providing the modified script.
API changed throughout the release. One of those probably is the SetFrame (i.e no longer exist).

Here's what I have.

import c4d

user_start_time = 0
user_end_time = 90

fps = doc.GetFps()
bake_start_time = doc.GetTime()  # needed to initialize a BaseTime object

doc.SetTime(bake_start_time)  # set the time slider to the user's start time
current_frame = doc.GetTime().GetFrame(fps)

while current_frame <= user_end_time:
    c4d.StopAllThreads()
    c4d.CallCommand(12410)  # record
    user_start_time += 1
    #doc.SetFrame(user_start_time)  # Set the current frame of the time slider
    pTime = c4d.BaseTime(user_start_time,fps)
    doc.SetTime(pTime)
    redraw = c4d.DrawViews(c4d.DA_STATICBREAK)
    c4d.EventAdd(c4d.EVENT_ANIMATE)
    if redraw:
        current_frame = doc.GetTime().GetFrame(fps)

Hello @bstone,

Thank you for reaching out to us and welcome to the Cinema 4D community. And thank you @bentraje for answering the question. We do not have to add anything here, @bentraje already pointed out all the important bits 🙂
Cheers,
ferdinand