Is there a handy way to swap out joint axis rotation? Like some API command *wink *wink
For example, if the skeleton structure aim axis is at X axis, I want it to be Z axis. And correspondingly swap out the up-axis too.
Currently, what I looking forward is:
- Store Skeleton Hierarchy Info
- Unparent joints resulting to a flat hierarchy
- Do a manual axis rotation swapping (pending an answer on this thread)
- Reparent joints based on #1 Skeleton Hierarchy Info.
But I can already see a lot of point of failure especially on complex hierarchy which rigs mostly have.
P.S. I can't use the joint axis align tool because it recomputes the rotation. It might be aiming to the proper axis but the up axis is all out of whack. haha. Doing a manual set-up of each joint's up axis defeats the point