SnapTool for R2023?

Hi!
in the sdk.zip is this great plugin, which pretty good replaces all the snapping stuff: It's just one tool, like the placement tool, but with snapping.
Is anyone here who can "compile" it for R2023?

many thanks 🙂
I installed VisualStudio, but what now? 🙂 no plan...

Hi:

Graphic compilation C++ code process is herelink text, video compilation C++ code process is in the home @kbar page.

As an expensive commercial software, C4D does not do a good job in how to compile the C++ SDK. If it is not for other C4D users to publish tutorials and only rely on the compilation instructions of the C++ SDK development document, it is true that even the first step of the compilation can not be successful. The SDK team should make a change.

Here is the link x_nerve mentioned for my tutorials. The first one compiles the SDK examples.

https://plugins4d.com/Dev/Tutorials

thanks! I'll give it a try!

Hello @moebius,

Thank you for reaching out to us. Juding from you mentioning Visual Studio I assume you are on Windows and want the plugin for Windows. I went ahead and compiled the 2023.0 SDK for you, i.e., you can use it from 2023.0.0 up to the last service pack of 2023 which we will publish. After that the ABI will change and you will need a new plugin.

SDK 2023.0.0 Windows (binaries only)

@x_nerve said

As an expensive commercial software, C4D does not do a good job in how to compile the C++ SDK. If it is not for other C4D users to publish tutorials and only rely on the compilation instructions of the C++ SDK development document, it is true that even the first step of the compilation can not be successful. The SDK team should make a change.

The C++ API has for a long time being documented as documentation from experts for experts, with a certain reliance on 'they will get that, they are also experts!'. When you look at our Getting Started: Introduction page, you will see that it tells you everything (you technically) need to know to get a compilation going, but additional information is a bit scattered and also relies on the fact that people know their way around VS, Xcode and a compiler.

I have revamping the introduction section on my bucket list, but people also want to see the Asset API, OCIO, Pyro, etc. to be documented in a more analytical fashion, and there is also the whole subject of the maxon API which requires major work. Which puts the importance of a more beginner friendly getting started section a bit more into perspective. While we certainly want to move into less expert territories with out APIs and their documentations, I am afraid that the information needs of people who take this hurdle on their own take priority for now. It is not that I would disagree with your sentiments, but as always in documentation, you must be selective, as you cannot do everything you would want to do.

When I have time, I will give making the introduction section more beginner friendly a spin.

Cheers,
Ferdinand

MAXON SDK Specialist
developers.maxon.net

thanks ferdinand!

actually, I don't want snap tool as a plugin, rather than as build in tool!

Snap Tool and transform Tool (by michael welter) are so grat workflow tools, I need them daily

I tried to follow along all the instructions, but I have to admit: that should do other people with more experience or who studied programming do.