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On 03/09/2003 at 13:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C++ ;
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I am writing a new export to a different file format from c4d. Almost everything is working well, except I am having problems getting the rgb values of textures used on objects.
for ( int theChannelIndex = 0; theChannelIndex < 12; theChannelIndex++)
{
BaseChannel *baseChannelPtr;
baseChannelPtr = inC4DMaterial->GetChannel( theChannelIndex );
//I know there is a bitmap on channel zero, (color) but this doesn't work...
BaseBitmap* theImage = baseChannelPtr->GetBitmap();
//BaseBitmap will always be null...
}
Again, I really need to rgb values from the bitmap.
Alternatively could I do something like get the channel to render a line of texture and save the rgb values from that perhaps? Also, how do I find out if the model should be rendered in wireframe or perhaps point?
Thanks a lot, chris
PS-the preview looks horrible, no newlines are represented and the code is nearly unreadable so I hope it looks better in the forum...