channel bitmap values



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/09/2003 at 13:51, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    I am writing a new export to a different file format from c4d. Almost everything is working well, except I am having problems getting the rgb values of textures used on objects.

      
    for ( int theChannelIndex = 0; theChannelIndex < 12; theChannelIndex++)  
    {  
              BaseChannel *baseChannelPtr;  
      
              baseChannelPtr = inC4DMaterial->GetChannel( theChannelIndex );  
      
    //I know there is a bitmap on channel zero, (color) but this doesn't work...  
      
    BaseBitmap* theImage = baseChannelPtr->GetBitmap();  
      
    //BaseBitmap will always be null...  
      
    }  
    

    Again, I really need to rgb values from the bitmap.
    Alternatively could I do something like get the channel to render a line of texture and save the rgb values from that perhaps? Also, how do I find out if the model should be rendered in wireframe or perhaps point?

    Thanks a lot, chris
    PS-the preview looks horrible, no newlines are represented and the code is nearly unreadable so I hope it looks better in the forum...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/09/2003 at 14:07, xxxxxxxx wrote:

    Check this post:
    http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=442


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