channel bitmap values

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/09/2003 at 13:51, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

---------
I am writing a new export to a different file format from c4d. Almost everything is working well, except I am having problems getting the rgb values of textures used on objects.

  
for ( int theChannelIndex = 0; theChannelIndex < 12; theChannelIndex++)  
{  
          BaseChannel *baseChannelPtr;  
  
          baseChannelPtr = inC4DMaterial->GetChannel( theChannelIndex );  
  
//I know there is a bitmap on channel zero, (color) but this doesn't work...  
  
BaseBitmap* theImage = baseChannelPtr->GetBitmap();  
  
//BaseBitmap will always be null...  
  
}  

Again, I really need to rgb values from the bitmap.
Alternatively could I do something like get the channel to render a line of texture and save the rgb values from that perhaps? Also, how do I find out if the model should be rendered in wireframe or perhaps point?

Thanks a lot, chris
PS-the preview looks horrible, no newlines are represented and the code is nearly unreadable so I hope it looks better in the forum...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/09/2003 at 14:07, xxxxxxxx wrote:

Check this post:
http://www.plugincafe.com/forum/display_topic_threads.asp?ForumID=4&TopicID=442