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Hi,
I can access the colorspace port through port = texture_node.GetInputs().FindChild("com.redshift3d.redshift4c4d.nodes.core.texturesampler.tspace_id")
port = texture_node.GetInputs().FindChild("com.redshift3d.redshift4c4d.nodes.core.texturesampler.tspace_id")
With the inspector enabled, it shows it accepts a string. I tried the following port..SetDefaultValue(maxon.String("sRGB")) port.SetDefaultValue("sRGB")
port..SetDefaultValue(maxon.String("sRGB"))
port.SetDefaultValue("sRGB")
But it doesn't change the values nor does it error out.
Is there a way around this?
@bentraje A little set for this , hope it can help something Set color space
@Dunhou
Thanks for the response. Just wondering, where did you get the full list of the string values for the colorspace? colorspace: str='RS_INPUT_COLORSPACE_RAW'
colorspace: str='RS_INPUT_COLORSPACE_RAW'
I'm guessing there is a list of that somewhere.
@bentraje I just drag and drop the item and return the str , I also didn't found any str define in cinema folder
thanks a lot @Dunhou for sharing your library and your knowledge, we really appreciate.
We are aware that finding information, either the ID or the value of parameter can be sometimes time consuming. There are several places where you can find those informations.
RS_INPUT_COLORSPACE_RAW
Cheers, Manuel
@Dunhou @Manuel
Thanks for the response. I ended up going for the ctrl+C on the node editor Pretty straightforward and works as expected.
ctrl+C on the node editor
Functions like how you copy/paste nodes on Fusion and Nuke.