Hi all,
Yesterday I was revisiting an old project of mine & spent almost the entire day figuring out why the hell it was so slow in R2023..
So this morning I made a simple setup, with just a basic cloner - with a plainEffector - who has a moWeight tag as a selection - and where the weightTag is driven by a randomField.. nothing special.
Running this simple thing in R26 vs 2023 gave an amazing speed reduction - see the image below (on the left)..
So, the issue was not my pyScript.. it has about 800 lines of checks & calculations so to me it's fine that it runs 6 FPS slower in R26 than the randomField example. (the image in the middle..)
Please note the FPS getting even slower when a pyTag is attached to the cloner in 2023. (image on the right)
Is there some temporary moGraph issue in 2023, or can this be something different?
Can't see any changes in the docs, Hope someone knows, tia, Jochem