SOLVED Why does "Symbols Parser" not work?

Why does "Symbols Parser" not work?
The API document is below.
https://developers.maxon.net/docs/Cinema4DPythonSDK/html/manuals/foundation/symbols.html?highlight=c4d_symbols

I changed "py-fresnel_r13.pyp" in official plugin examples.
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Finally, I got the issues.
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Hi @LingZA,

There is actually 2 issues, one in your side and one in our side.

The one from your side was that you passed the wrong folder to parse_and_export_in_caller . This function expect the folder containing the symbols.
So you need to adapt the .pyp file to something like:

c4d_symbol_dir = os.path.join(os.path.dirname(__file__), "res")
symbol_parser.parse_and_export_in_caller(c4d_symbol_dir)

c4d.plugins.RegisterShaderPlugin(PLUGIN_ID, c4d.plugins.GeLoadString(IDS_PY_FRESNEL), 0, PyFresnel, "", 0)

Then there is a bug in the symbol_parser, which don't recognize correctly values from enum without a space between the symbol name and it's value. So you need to edit the header file from
IDS_PY_FRESNEL=10000, to IDS_PY_FRESNEL = 10000,

The fix to support symbol name without space will be in the upcoming build.
Cheers,
Maxime.

Great!!! It runs.
You are right. Thank you so much!
I think your answer is worth being written in the API document to make the workflow more clear.