I want to develop a plugin that defines the path of the folder that the open project window will open
Hi @pyxelrigger sadly since S26 this is not anymore possible, previously it was saved within the world container like so
wc = c4d.GetWorldContainerInstance()
wc[c4d.WPREF_FILEPATH_ALL] = r"C:\Users\m_adam\Documents\MAXON\Build\2023.000_381745"
This is still used by c4d.storage.LoadDialog and c4d.storage.SaveDialog functions, but internally we don't use anymore these functions.
I've open a ticket internally as this is a regression.