Bake/freeze displacement illumination

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/08/2003 at 12:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   7.3 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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I'd like to create a simple plugin to freeze the displacement illumination channel of the active texture tag of an object into actual point positions -- I know the DiTools plugin collection has tools for this, but I'd like a faster solution, using the existing texture tag, no further clutter in the object manager.

How can this be done? I get the impression the 'proper' way of doing it is to create your own channel plugin, if so, could I create one on the fly, as part of the menu plugin?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/08/2003 at 13:37, xxxxxxxx wrote:

Oups, a little too fast on the keyboard, just found out I can do what I want with DiTools! Still, I'd love to know how it could be programmed in Coffee.