UNSOLVED After id exeetzer axis alignment

Hello, I would like to write a script where you set the axis alignment for all angles to zero, according to the Picture, maybe someone can help me, would like to insert the function into an existing script.axis2.png axis1.png

Hello @wdp,

Thank you for reaching out to us. As discussed before and lined out in our Forum and Support Guidelines, we the Maxon SDK Group can only answer specific questions to specific problems and in most cases require support requests be accompanied by code. We do not provide full solutions, e.g., you asking here for a function which does what you want. We cannot make any exceptions, as other users would then rightfully ask for the same level of support for their cases. When you run into problems with implementing something, you should provide the code you have, and a sufficiently precise problem description.

The relative orientation of an object is accessible among other places via the BaseObject description parameter ID_BASEOBJECT_REL_ROTATION. For more details about encoding object transforms, please refer to the Matrix Manual, the section Objects and Matrices contains information about how global and local object transforms are composed and being made accessible.

Cheers,
Ferdinand

Hi!
I still have a problem with my script, I would like only the axes to align, and not the object like now, would be great if you could help me?
Thanks very much!

from typing import Optional
import c4d

doc: c4d.documents.BaseDocument  # The active document
op: Optional[c4d.BaseObject]  # The active object, None if unselected

def main() -> None:
    # Called when the plugin is selected by the user. Similar to CommandData.Execute.

    # Get the selected objects in the active document.
    selected = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN)

    # The fixed global position all objects should be set to.
    pos = c4d.Vector(0, 0, 0)

    # Iterate over all selected objects and set the global position of each.
    for obj in selected:
        # Get the global matrix of the object, set its offset and write it back.
        mg = obj.GetMg()
        mg.off = pos
        obj.SetMg(mg)
        obj[c4d.ID_BASEOBJECT_USECOLOR] = c4d.ID_BASEOBJECT_USECOLOR_ALWAYS
        obj[c4d.ID_BASEOBJECT_COLOR] = c4d.Vector(0.5, 0.8, 0.3)
        obj[c4d.ID_BASEOBJECT_GLOBAL_ROTATION] = c4d.Vector(0, 0, 0)
        obj[c4d.ID_BASEOBJECT_USECOLOR] = 1

                 # Push and update event to Cinema 4D.
    c4d.EventAdd()
    #Drop it Flor
    c4d.CallCommand(1041642)

if __name__ == '__main__':
    main()