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On 22/08/2003 at 00:06, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I'm working on a volume shader.
To avoid of overdoing it's effect, I would like to "tag" the ray so I could determine if the ray already traveled through another volume using the same shader (maybe even a different instance).
Any ideas anybody?