Solved Map Cubic Projection of object down to UVs with IDM_ASSIGN_UVW

Im assiging UVs in Script,
and have the problem that i dont seem to be able to convert a CUBIC_PROJEKTION on a object down into UVs that would persist outside of the Cinema4D format.

My collague gave me the advice to perform the equivalent to Assign_UVS in code and i researched and found the command IDM_ASSIGN_UVW in C4D_Symbols.h but it has no Numbercode to call mapped to it.

How do i call this command in scfript?
I know of GENERATE_UV_COORDS with 12235. But this

doc.SetActiveObject(obj)
c4d.CallCommand(CMD.GENERATE_UV_COORDS, CMD.GENERATE_UV_COORDS)  # Generate UV Coordinates

does not "bake" the CUBIC projection down.

We life and learn.
Turns out one must select the material tag with

doc.SetActiveTag(textureTag)

before calling the command

c4d.CallCommand(CMD.GENERATE_UV_COORDS, CMD.GENERATE_UV_COORDS)

to bake the projection down, down into the ground. It now works as intended.