Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
hi,
just FYI, some of the specular channel properties give (sometimes completely) wrong ids when dragged to the console...
eg. c4d.REFLECTION_LAYER_MAIN_VALUE_ROUGHNESSLINK should be c4d.REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS
c4d.REFLECTION_LAYER_FRESNEL_VALUE_STRENGTHREAL should be c4d.REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH
etc
best, index
Hi @indexofrefraction you should useREFLECTION_LAYER_MAIN_SHADER_ROUGHNESS for REFLECTION_LAYER_MAIN_VALUE_ROUGHNESSLINK and you are right for the second this is REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH
REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS
REFLECTION_LAYER_MAIN_VALUE_ROUGHNESSLINK
REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH
The bug you mention was already reported in How to set a Shader for Roughness ???? and so far have not been fixed. If you want to know the real Id you can take a look at c4d_reflection.h
Cheers, Maxime.
tx, i just wanted to report it...