How to get local coords from a shader?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/08/2003 at 05:16, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    For a shader I need to convert the global coords sd->vd->p to local object coordinates. To get the object matrix, I have to acquire the object.

    So my question is:

    How to get that object?

    Any help and insight is appreciated!

    Kabe

    PS: Of course, vd might be NIL, but that case is already dealed with...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/08/2003 at 11:49, xxxxxxxx wrote:

    Couldn't you use the Matrix of the RayObject of the BaseVolumeData class?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/08/2003 at 14:43, xxxxxxxx wrote:

    Ehm, yes, now that I know about it   :-)

    Thanks!

    Kabe


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