Hi there,
Sorry if this has been asked and answered before, but I've been searching in vain for days for a solution and can't figure it out.
I'm trying to write a python effector which will mimic the target effector, but which will allow me to separate specifically the heading and pitch onto two separate child objects of a clone.
The use case is to be able to clone 3D models of moving lights (where the arm assembly rotates( heading) and has a rotating (pitch) head attached to it) and use a target effector-like system to have the models follow a null. The clones are set up as follows:
Null Parent (The fixture root)
---Fixture base geometry (this is the part of the fixture that doesn't move)
---Null (The fixture arms, should react to heading)
---Arm geometry
---Null (The fixture head, should react to pitch)
---Head geometry and light
I've tried every iteration of constraint and protection tags I can think of, and also have a python effector which modifies ALL of the clones children to follow the target, but does not modify each individual clone's children individually (as the target effector would).
The python effector script I've written is below:
from typing import Union
import c4d
from c4d.modules import mograph as mo
from c4d import utils
op: c4d.BaseObject # The python effector
gen: c4d.BaseObject # The MoGraph Generator executing the effector
doc: c4d.documents.BaseDocument # The document evaluating this effector
thread: c4d.threading.BaseThread # The thread executing this effector
def SetTarget (objMx, target):
pos2 = target[c4d.ID_BASEOBJECT_REL_POSITION]
pos1 = objMx.off
vec3=(pos2-pos1).GetNormalized()
vec2=vec3.Cross(c4d.Vector(0,1,0)).GetNormalized()
vec1=vec3.Cross(c4d.Vector(1,0,0)).GetNormalized()
newMx = c4d.Matrix(pos1,vec1,vec2,vec3)
newRot = c4d.utils.MatrixToHPB(newMx)
# print(newRot)
#obj.SetMl(new_mx)
return newRot
def main() -> Union[c4d.Vector, float, int]:
target = doc.SearchObject("TargetNull")
if (target == None): return False
moData = mo.GeGetMoData(op)
gen = moData.GetGenerator()
cnt = moData.GetCount()
cntArray = moData.GetArrayCount()
marr = moData.GetArray(c4d.MODATA_MATRIX)
clarr = moData.GetArray(c4d.MODATA_CLONE)
fixt = gen.GetDown()
base = fixt.GetDown()
yoke = base.GetDown()
head = yoke.GetDown()
for i in range(cnt):
newRot = SetTarget(marr[i], target)
head.SetRelRot(c4d.Vector(0,newRot.y,0))
yoke.SetRelRot(c4d.Vector(newRot.x,0,0))
#moData.SetArray(c4d.MODATA_MATRIX, marr, False)
c4d.EventAdd()
return True
I can provide the c4d file as well if necessary, but hopefully what i've noted above makes sense.
Thanks in advance for the help.
Will