THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/08/2003 at 19:49, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I was referred here to get information regarding the C4D file format specifications. I am Dustin Juliano, the CEO of Ethereal Evolution, Inc. I am also the lead developer for our product, Universe Unlimited(tm). UU is what we call it for short. We are using Cinema 4D exlusively for our game development needs. We outgrew (quickly) Truespace.
I must say though we are really held back by the fact that we do not have the specifications for the C4D file format. Truespace, Softimage, Lightwave and many others openly give this information. Surely Maxon will share this with us. We only hope to strength Maxon's reach into the game development community as a viable and extremely stable platform for doing game developent for texturing, modeling, mapping, skinning, and even for skeletal animation purposes. I know Cinema 4D has the power to do all that and more. The question is how to get this wonderful program's information in to our own without doing it in an adhock fashion.
We need access to the file format specifications. Since we know C4D file format uses an IFF. We are only intersted in the chunks that give us geometry, heiarchy, ik, keyframes, bones, lighting, custom data nodes, and materials. The rest can safely be discarded for our purposes.
Cinema 4D is a perfect thing for game developers. It has the abbility to tag custom data nodes inside the scene graph. This is an amazingly powerful way to scale up the use of the program for directly input into our 3d engine. If we could only tap that resource we could surely create a lasting relationship. Once our product is released we will be more than happy to use it as an example and testimony of the great work that Maxon has done. I definately plan on it. But in order to finish our job we need a little push by giving us that information.
I was told the specs are here, but I am not able to find them. I have talked with technical support, looked through the source code (C++), SDK dox, regular dox, paper manuals, I have searched the internet and found a 1997 format 4.x (old), and even emailed the project manager for Maxon. I am very ambitious to insure we can continue to use the Maxon line of products and this is a sure-fire way to keep us in the game (pun intended).
If anyone has any information on this or could give us the real key--the offical C4D file format specifications--we would be enourmously appreciative.
Thanks in advance!
Ethereal Evolution, Inc.