Hi, just noticed that ShowInFinder function in Cinema 4D S26 opens the parent directory instead of the given directory, like in previous C4D versions. Is this a known change or a bug?
Here is an example script that should open the _bugreports folder
import os
import c4d
from c4d import storage
def main():
folder = storage.GeGetC4DPath(c4d.C4D_PATH_PREFS)
folder = os.path.dirname(folder)
folder = os.path.join(folder, '_bugreports')
storage.ShowInFinder(folder)
if __name__=='__main__':
main()
It works in Cinema 4D R25 (and older versions) but in S26 it opens the parent directory of _bugreports instead.