THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/08/2003 at 05:35, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Language(s) : C++ ;
i wanted to upgrade my Pointcollapse Tool with a "only visible Points" mode
so i have the problem of checking whether a point is visible.
Does someone know if there is a way to use the Z-buffer for a visibility check.
BaseDraw::TestPointZ(..) seems only to check if the Point is within the nearclip/farclip range.
I could also use the RayCollider to check if there are polys in front of my point. Hope this is not too slow.